Barefoot Anywhere

Flexible, engaging resources to explore computing wherever learning happens

This collection of Barefoot resources is designed to support children in a variety of settings.
Whether you're teaching a whole class, supporting a pupil one-to-one, setting a homework task, or learning at home, you'll find quick, easy-to-use activities that build computing skills and spark curiosity.

One-to-One Learning 5 Minute Fillers Interactive Learning Games

One-to-One Learning

Fun and creative activities, built by teachers to support learning in school or at home.
These resources are perfect for one-to-one support in the classroom, helping learners revisit key computing concepts or fill gaps in their understanding. They’re also ideal for home learning, offering screen-free ways to explore fundamental parts of the computing curriculum. Each activity comes with everything you need to get started – including easy-to-follow sheets and supporting materials

Who owns this?

Age:
4-6 years
Concepts:
Digital Literacy
Overview:
The basis of this scavenger hunt activity is looking at ownership and permission, and the idea that if we want to use something which belongs to someone else, we have to ask.

Download Files

Lesson Plan.pdf

Supporting Worksheets.pdf

Keep it safe

Age:
4-6 years
Concepts:
Digital Literacy
Overview:
In this activity children explore the idea of how we can keep our things secure using locks and passwords, by looking for examples and adding their own.

Download Files

Lesson Plan.pdf

Supporting Worksheets.pdf

Building blocks

Age:
5-11 years
Concepts:
Decomposition, Algorithms
Overview:
Help ‘build’ your child’s understanding of algorithms and decomposition by designing simple instructions to build a model in this fun activity.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Creating patterns

Age:
5-7 years
Concepts:
Patterns, Evaluation, Debugging, Algorithms
Overview:
Children spot and create patterns.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Movement Match

Age:
4-6 years
Concepts:
Persevering, Evaluation, Debugging, Algorithms
Overview:
Using the popular nursery rhyme The Grand Old Duke of York, children use movement to bring algorithms to life.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Shopping List

Age:
5-11 years
Concepts:
Algorithms, Abstraction
Overview:
You can’t make a cake without the right ingredients. In this activity, creating a shopping list helps children get the hang of abstraction.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Going wild

Age:
5-11 years
Concepts:
Programming, Debugging, Algorithms
Overview:
Children programme their homemade bee to move towards flowers by creating a short sequence of instructions (an algorithm).

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Dance moves

Age:
5-11 years
Concepts:
Algorithms
Overview:
Children will make up a dance routine and create the instructions for a partner to follow.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Human robot

Age:
5-7 years
Concepts:
Debugging, Algorithms
Overview:
Transforming into robots and programming each other's movements is at the heart of this fun and educational activity.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Code breakers

Age:
9-11 years
Concepts:
Logic, Decomposition
Overview:
Solve a series of codes inspired by one of our favourite Roald Dahl poems and learn skills like logical reasoning and perseverance.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

House patterns

Age:
5-7 years
Concepts:
Patterns
Overview:
By drawing their own house, exploring and identifying similarities between features of other houses, children start to understand patterns.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Pizza party

Age:
5-11 years
Concepts:
Programming, Debugging, Algorithms
Overview:
Computing in the kitchen? Children will love making their own pizzas while learning to create and debug (fix) the recipe.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Floating and Sinking

Age:
4-6 years
Concepts:
Persevering, Logic, Evaluation, Creating, Collaborating
Overview:
By creating a boat children experience floating and sinking through play. Using new vocabulary to describe what happens.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Story sequencing

Age:
4-6 years
Concepts:
Algorithms
Overview:
Using a well-known story or song, children learn how important it is to put a sequence of events in the right order - the first step in understanding algorithms.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Hand jive sequence

Age:
7-11 years
Concepts:
Decomposition
Overview:
Using a sequence of hand jives, children break down actions into smaller parts - just as problems are broken down to create computer programs like video games.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

Cyber Snakes

Age:
4-6 years
Concepts:
Digital Literacy
Overview:
With the support of an adult this fun game based on the classic Snakes and Ladders gives an opportunity for a child to discuss and understand how they can stay safe online whilst playing.

Download Files

Cyber Snakes Activity Plan.pdf

Cyber Snakes A4 board.pdf

Cyber Snakes Dice Counters.pdf

2D shapes

Age:
7-11 years
Concepts:
Logic, Debugging, Algorithms
Overview:
Get creative with computing! Children use 2D shapes and algorithms (a series of instructions) to draw pictures, detecting and correcting errors in the process.

Download Files

Activity Instructions.pdf

Supporting Worksheets.pdf

5 Minute Fillers

These short, easy-to-use activities are perfect for building in meaningful moments of computing across the day.
Designed to get children practising their computational thinking skills, each filler links to one of the six key concepts – making it easy to introduce, reinforce or revisit learning, whether you're in the classroom or at home.

View our 5 Minute Fillers on screen

Download printable version of mini missions

Interactive Learning Games

We have also created some fantastic online games for children to explore. These fun activities are Barefoot inspired and apply computational thinking concepts to promote learning while playing.

Phisherman game

  • Age: 8-11 years
  • Concepts: Digital Literacy
  • Overview: Exploring an underwater village children learn how to recognise the signs of phishing and help the residents stay safe as they come under attack from the Phisherman.

Tricky Traffic

  • Age: 7-9 years
  • Concepts: Algorithms, Decomposition
  • Overview: Help the drivers of Red and Blue town avoid disaster using decomposition skills!

Barefoot Zoo

  • Age: 5-11 years
  • Concepts: Abstraction
  • Overview: Help Ranger Jack use the powers of abstraction to save his struggling zoo!

Sorting It Out

  • Age: 5-7 years
  • Concepts: Logic, Algorithms
  • Overview: There’s a goat in the pig pen! Help Barefoot Farm sort out this mess.

Code Cracking

  • Age: 7-11 years
  • Concepts: Evaluation, Logic
  • Overview: Learn about code cracking in WW11 and use your evaluation skills to help stop the invasion!

Colourful Kits

  • Age: 5-7 years
  • Concepts: Data
  • Overview: Learn all about patterns, logic and debugging through a series of sporting themed activities.

The Diamond

  • Age: 9-11 years
  • Concepts: Logic, Algorithms
  • Overview: Dr Mischief has stolen the world's biggest diamond. Use logic and algorithms to get it back.

Asteroid Blaster

  • Age: 7-11 years
  • Concepts: Variables
  • Overview: Jump onboard the Asteroid Blaster space-ship and learn all about variables.

It's good to share!

Know a family that would love to get debugging, creating and persevering at home? Share this page with them for all the inspiration they need to get started.