How Computers Learn

Age: 
5 - 7 Years

Curriculum Links:
Science, Art

Concepts & Approaches:
Patterns, Evaluation, Inputs, Debugging, Data

 

“How Computers Learn” is a brand-new unplugged lesson for ages 5–7 that introduces pupils to Artificial Intelligence in a playful, age-appropriate way. Through drawing, discussion and exploration, children discover how computers learn from information—and why they sometimes make mistakes.

Build the Change

Age:
7 - 11 years

Curriculum Links:
D & T, Computing

Concepts & Approaches:
Scratch, Creating, Debugging, Collaborating, Repetition, Programming

Our new resource, developed with the D&TA, allows children to design and make models of buildings for their local community that are inclusive and sustainable, and share their ideas using Scratch.  

 

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AI Explorers

Age:
9 - 11 years

Curriculum Links:
PSHE, Digital Literacy, Maths, Computing

Concepts & Approaches:
Artificial Intelligence, AI, Evaluation, Patterns, Collaborating, Decomposition, Algorithms, Abstractions, Inputs, Internet Services, Data

Three dynamic unplugged activities, each rooted in real-life applications of Artificial Intelligence. From decoding patterns to problem-solving with AI, all activities are designed to encourage critical and computational thinking in young learners.

Barefoot / Teach Computing Activity Mapping age 5 - 7

Age:
5 - 7 years

Curriculum Links:
Algorithms

Concepts & Approaches:
Algorithms, Computer Systems, Data, Programming

This document supports teachers using the Teach Computing curriculum. It aims to help them adapt, extend, or enrich their offerings through Barefoot’s resources. Activities can replace lessons or be adapted to meet the needs of all learners.

 

Barefoot / Teach Computing Activity Mapping age 7 - 9

Age:
7 - 9 years

Curriculum Links:
Algorithms

Concepts & Approaches:
Algorithms, Computer Systems, Data, Programming

This document supports teachers using the Teach Computing curriculum. It aims to help them adapt, extend, or enrich their offerings through Barefoot’s resources. Activities can replace lessons or be adapted to meet the needs of all learners.

 

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Barefoot / Teach Computing Activity Mapping age 9 - 11

Age:
9 - 11 years

Curriculum Links:
Algorithms

Concepts & Approaches:
Algorithms, Computer Systems, Data, Programming

This document supports teachers using the Teach Computing curriculum. It aims to help them adapt, extend, or enrich their offerings through Barefoot’s resources. Activities can replace lessons or be adapted to meet the needs of all learners.

 

Planet Protectors - Climate

Age:
7-9 years
Concepts / Approaches:
Decomposition, Algorithms
Curriculum Links:
Science, Art

This activity sees pupils create a stop motion animation to highlight the impact of plastics in the ocean as part of the climate crisis.

Power Savers - Climate

Age:
9-11 years
Concepts / Approaches:
Tinkering, Search Technologies, Evaluation, Decomposition, Collaborating
Curriculum Links:
English

This activity sees pupils plan, film and edit a video about the climate crisis. Their video is made up of images, video, text, audio and voice overs, and aims to persuade others to act in the fight against climate change.

Recycling Warriors - Climate

Age:
5-7 years
Concepts / Approaches:
Tinkering, Outputs, Inputs
Curriculum Links:
Science, English, Art

This activity sees pupils create a digital painting to highlight the importance of recycling in the fight against climate change.

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Know a teacher who would love these fun, engaging and collaborative activities? Share this page with them for all the inspiration they need to get started.