Computing
Aims: Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
KS2: Use sequence, selection, and repetition in programs; work with variables and various forms of input and output. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
Maths
Year 5: Distinguish between regular and irregular polygons based on reasoning about equal sides and angles.
Year 5: Identify, describe and represent the position of a shape following a reflection or translation, using the appropriate language, and know that the shape has not changed.
Year 6: Draw 2-D shapes using given dimensions and angles; compare and classify geometric shapes based on their properties and sizes and find unknown angles in any triangles, quadrilaterals, and regular polygons.
Year 6: Draw and translate simple shapes on the coordinate plane, and reflect them in the axes.