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Age: 7-11 years
Type: kodu
Curriculum Links to: PSHE
Computer Science Concepts: Programming
Computational Thinking Concepts & Approaches:
This activity involves your pupils tinkering with Kodu to find out about this programming language. There are two main parts to the activity: firstly, pupils tinker with a simple game created in Kodu, before then tinkering with a blank project.
Pupils design a simple game in Kodu using rule-based algorithms describing how it will be played. Pupils then create the Kodu world, implement their algorithms as code, and play and evaluate each other’s games.