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        Barefoot Live Lessons: A Year of Connection, Creativity and Computing

        Barefoot's Ben Davies delves into how Barefoot’s Live Lessons brought computing to life for over 3,700 pupils across 130+ classrooms. From online safety and Scratch programming to celebrating Alan Turing, these interactive sessions fostered collaboration, creativity, and community.

        With new lessons launching this autumn, there’s even more to explore.

        Read more in Ben's blog here

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        New AI Resource: How Computers Learn

        “How Computers Learn” is a brand-new unplugged lesson for ages 5–7 that introduces pupils to Artificial Intelligence in a playful, age-appropriate way. Through drawing, discussion and exploration, children discover how computers learn from information—and why they sometimes make mistakes. 

        No devices needed—just curious minds and creative thinking. It’s a great way to kick off the term with something new, relevant and engaging 

        Click here to learn more and download!
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        Scratch and Safeguarding: Navigating Access Challenges in UK Schools

        Scratch is a popular tool for teaching coding in UK schools, but its open online community raises safeguarding concerns, leading some schools to block it. While Scratch offers moderation, reporting tools, and teacher accounts to help manage student safety, risks remain around exposure to inappropriate content. Tis blog from Barefoot's Ben Davies highlights the balance schools must strike between giving pupils access to creative coding opportunities and ensuring online safety.

        Read more here

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        Quick Computing Fun for Busy Days

        The 5 Minute Fillers PDF is a handy pull‑out sheet offering short, no‑tech activities designed to slot easily into the school day or at‑home learning. These bite‑sized challenges, each linked to a specific computational thinking concept, and help children quickly reinforce key ideas through fun and flexible play.

        On the One-to-One Learning hub, you'll find a rich collection of learner‑and‑parent‑friendly activities, including one‑to‑one tasks, creative worksheets, and interactive Scratch‑style games. These resources span a wide age range (4–11 years), covering topics such as digital literacy, algorithms, abstraction, patterns, evaluation and more — ideal for supporting computing exploration at home or in informal learning settings

         

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        Barefoot Live Lessons

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        Back to school with Scratch

        Kick off the new school year with a creative coding activity perfect for beginners! In this live lesson, pupils will use Scratch to design and animate the letters of their name. 

        This session is ideal for teachers and classes who are new to Scratch or looking for a fun, accessible way to get started. Pupils will learn how to: 

        Choose and customise letter sprites 

        Use simple code blocks to add animations 

        Bring their names to life on screen with movement, colour changes, and sound 

        No prior experience is needed—this is a great way to build confidence with Scratch while developing key computing skills such as sequencing, repetition, and debugging. 

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        Introducing the micro:bit

        Join us for a live lesson designed for teachers and pupils who are new to the micro:bit. If you’ve got micro:bits in your classroom but aren’t sure how to get started, this is the perfect introduction. 

        During the session, pupils will explore some of the micro:bit’s inputs and outputs using the MakeCode programming environment. They’ll write simple programs, learn how to download them to the device, and discover how the micro:bit can interact with the world around them. 

        With step-by-step guidance and interactive activities, this lesson will help build confidence in using the micro:bit and introduce pupils to the exciting possibilities of physical computing 

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        Dive into Cyber Safety with The Phisherman!

        Join us for an exciting live lesson where students will explore an enchanting underwater village under threat from a mysterious digital villain — the Phisherman! Through the immersive game The Phisherman, children will learn to recognise the signs of phishing and understand how to stay safe online. As they help the underwater residents defend their village, students will engage in interactive challenges, guided discussions, and teacher-led reflections that reinforce key online safety concepts. 

        This session is a fantastic opportunity to build digital resilience in a fun, story-driven environment.  

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        AI Tools to Enhance Teaching and Learning in Primary Classrooms

        Explore how artificial intelligence can support and transform teaching practice with this CPD-ready presentation from Computing at School.

        This resource introduces a range of AI tools—including ChatGPT, Wayground, Gamma, Brisk, and Google Gemini—and demonstrates how they can be used to generate lesson ideas, create inclusive resources, support differentiation, and enhance creativity in primary setting.

        Download the resource
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        New look Barefoot homepage

        You may have noticed we've had a bit of a glow up on the Barefoot homepage, including a new navigation menu. Hopefully the changes will make it easier for you to find what you're looking for (as well as resources and support you didn't know were available!).

        We'd love your feedback!
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        Resource of the Month

        Our Resource of the Month, Investigating Inputs, encourages hands-on pupil exploration as they discover how digital devices respond to different inputs. This engaging activity also provides a rich context for cross-curricular learning, supporting links to science, design and technology, and everyday problem-solving.

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