Age:
5-7 years (can also be adapted)
Type:
Bee-Bots
Curriculum Links to:
Maths
Computer Science Concepts: Computer Systems, Programming
Computational Thinking Concepts & Approaches:
-
Creating
-
Persevering
-
Debugging
-
Algorithms
RESOURCE OVERVIEW:
Pupils create a sequence of instructions (an algorithm) to draw the shape of a numeral e.g. 3. An algorithm is a sequence of instructions, or a set of rules, for performing a specific task. Programming in this activity involves taking the algorithm and using it to program a Bee-Bot to navigate a route tracing out the shape of the numeral.
PUPIL OBJECTIVES:
- I can write an algorithm.
- I can program and debug a Bee-Bot to follow my algorithm.
TEACHING ASSESSMENT OPPORTUNITIES:
- Informal teacher assessment of pupils during main task and plenary. Focus on how pupils write their algorithms for the numerals and then program their Bee-Bot to follow this, debugging if required.
- Assessment of pupils' algorithms photocopied from whiteboards.
LESSON TIMING: 35 min
EQUIPMENT REQUIRED:
- Pupils' small whiteboards / exercise books and pens.
- Bee-Bots.
- Bee-Bot A4 numeral cards.
- Print some fakebots (a printed image of a Bee-Bot or other programmable toy).
- Optional - Bee-Bot command cards.
- Teachers IWB or paper flipchart (adapt to your needs).