BF_microbit_R-IMAGE_WILDLIFEfinal2

LKS2 Barefoot meets micro:bit - Wildlife animations

BF_microbit_R-IMAGE_WILDLIFEfinal2

Age: 7-9 years

Type: Classroom

Curriculum Links to: Science

The LKS2 Barefoot meets micro:bit - Wildlife animations has been rated 1 stars
In this activity, pupils first program the micro:bit’s LEDs to display an image. They then go on to create a simple animation on the micro:bit’s LEDs inspired by wildlife and using repetition commands. 

This lesson in your curriculum

Micro:bit - Wildlife Animations

Lesson 1

Computing

Curriculum aims

  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

Subject content

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information


Science

  • Y3 - Plants - identify and describe the functions of different parts of flowering plants: roots, stem/trunk, leaves and flowers

Lesson 2


Computing

Curriculum aims

  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

Subject content

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information


Science

  • Y3 - Plants - identify and describe the functions of different parts of flowering plants: roots, stem/trunk, leaves and flowers
  • Y3 - Animals - identify that humans and some other animals have skeletons and muscles for support, protection and movement