scratch-maths-quiz

Scratch Maths Quiz Selection

Using selection in programs

scratch-maths-quiz

Age: 7-11 years

Type: Scratch

Curriculum Links to: Maths

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RESOURCE OVERVIEW:

In this activity pupils create a maths quiz in Scratch and learn about selection. In this activity selection allows the flow of the program to be altered depending on the player’s answers to questions. Initially pupils will use an ‘If… then…’ selection command to make their quiz respond ‘Well done’ when the player answers correctly. Pupils then move on to using an ‘If…then… else…’ command so the program will also give the correct answer when the player gets an answer wrong.

PUPIL OBJECTIVES:

  • I can explain what selection is
  • I can write a program using selection

TEACHING ASSESSMENT OPPORTUNITIES:

  • Informal teacher assessment of progress during main task, class discussions and plenary. Focus on pupil understanding of the concept of selection and the correct use of the two types selection commands in their program.
  • Formal, summative assessment of Scratch projects if required (note however these are completed in pairs).

LESSON TIMING: 60 min