Type:
Data
Curriculum Links to:
Geography, Maths, Digital Literacy
Computer Science Concepts: Data
Computational Thinking Concepts & Approaches:
Computer Science Concepts: Data
Computational Thinking Concepts & Approaches:
RESOURCE OVERVIEW:
How does the crowd at a sports event know what country (team) an athlete is representing?
Find out about countries that take part in sporting competitions by looking in detail at how
the colours and patterns of their flags are included in sports kit and equipment of their team.
Pupils are introduced to the idea of attributes, the name given to pieces of data, and use these
to solve problems. They spot patterns, i.e. what is the same or different about shapes, flags
and sports kits. They spot and fix mistakes in kit designs that are not quite right.
PUPIL OBJECTIVES:
- I can group objects e.g. shapes, flags
- I can say which features (attributes) have
- I can spot mistakes in grouping activities
- I can explain how to fix these mistakes
TEACHING ASSESSMENT OPPORTUNITIES:
- Pupils can group objects.
- Pupils can say how objects have been grouped, based on their attributes.
- Pupils can spot mistakes in the grouping activities.
- Pupils can explain how to fix mistakes. In the Muddled Kits activities, pupils mention the
attributes which do not match the sport or flag, and explain how to correct the mistakes,
e.g. the GB basketball player shouldn’t be wearing green, because this colour does not
match his flag. He shouldn’t have a paddle because this does not match his sport.
LESSON TIMING: 2 x 60 min
EQUIPMENT REQUIRED:
- Slide deck
- Set of shapes for grouping
- Flag cards - print double-sided to have country name on the back (or write country name if not possible)
- School PE kit
- Muddled Kits sheets
- Create your own Muddled Kits extension sheets